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Tap the paw button on your home screen. A red number on it counts the petlings at home that need something (and any that ran away). The book's Home page lists today's to-dos (“Feed Mochi”, “Wash Mochi”…) until “Everyone is happy! Come back later.”
Each petling's page shows its mood (Happy, Hungry, Starving!, Needs a wash, Filthy, Sleeping…), three need meters (clean, rest, food) and what changes next, like “Hungry again in 3h”. From there you can Feed, Wash, Play, go for a Walk, open the Training park or Dress up.
5 an hourhunger goes up, online or not (0 to 100)Drop food on a petling in a room, or use Feed in the book. A meal gives +3 Bond (+5 for the food it craves), wakes a sleeping petling and gives it energy.
| Food | Hunger it removes |
|---|---|
| 20 | |
| 40 | |
| 100 |
Every petling loves one of the five fruits above. Once it's hungry its bubble shows that fruit, and its page says “Loves Pineapple (extra filling!)”. The craving changes after you feed it, or after a day. Fish, bones and the food bag are never cravings.
The and (1,500 coins each) hold 4 servings. A hungry petling that's out takes a 20-hunger meal from the feeder by itself (no Bond), and the waterer gives +15 energy. Refill them with a or a .
A petling gets one dirt spot (a fly) every 6 hours, up to 4. Dirt never makes it run away, but at 3 spots it looks sad and asks for soap.
A finished bath gives +4 Bond once the last spot is gone, however many scrubs it took.
Petlings run on a fixed day: about 14 hours awake, then a nap of about 7 hours when their energy drops to 30. A sleeping petling won't walk, train, play or do tricks.
The (120 coins, never used up) is the petling toy. Petlings in a room with a ball play fetch by themselves, you can drop it on one, or press Play in the book. A play gives +3 Bond, at most once an hour per petling.
Bond is a petling's level. Every 20 points make a Bond level, and each petling can earn at most 40 points a day (UTC); the rest is lost.
| What you do | Bond |
|---|---|
| A meal / its craved food | 3 / 5 |
| A finished bath | 4 |
| A toy play (once an hour) | 3 |
| Every 10 minutes on a walk (up to 3 times a day) | 3 |
| A training round, by score | 2–10 |
| A tug duel won / lost | 10 / 3 |
| A new bronze / silver / gold Cup ribbon this week | 5 / 8 / 12 |
At Bond 5 a baby grows into its adult look. That's when its hidden extras show (Tiny or Huge, a dog's ears, a cat's long fur), and collars, dresses and shoes start to fit.
Bond 10, 20, 30 each fill a heart on its portrait and give a paintbrush once per petling: a common, then a rare, then a legendary brush (see Outfits & paint).

Each petling gets one of 8 personalities at random. It shows a day after hatching, the next time you care for it (“Mochi seems Playful!”), and you'll sometimes see its personal idle animation at home.
| Personality | In game | What it does |
|---|---|---|
Playful | Toys and Frisbee Catch give double Bond | Toy plays and Frisbee Catch rounds give ×2 Bond |
Foodie | Its craved food fills 50% more | A craved meal fills 1.5× as much (Bond is the same) |
Tidy | Gets dirty 30% slower | Gets a dirt spot every 8½ hours instead of 6 |
Sleepy | Wakes from naps 25% sooner | Naps last about 5¼ hours instead of 7 |
Sporty | Jump and Dodge give 25% more Bond | Jumping and Dodging rounds give ×1.25 Bond |
Graceful | Balance gives 25% more Bond | Balancing rounds give ×1.25 Bond |
Brave | Tug duels give 25% more Bond | Tug of War gives ×1.25 Bond |
Cuddly | Walks give double Bond | Walks give ×2 Bond |
Cup ribbons give the same Bond whatever the personality.
On a petling's page tap Walk (“Go out together”). Up to 3 petlings follow you on a leash into the shops. Petlings resting in the book, asleep or missing stay home.
Dress up on a petling's page opens its wardrobe. Clothes come from the Petling Shop (the book's Shop tab), one petling can wear each piece at a time, and visitors see what they wear. Babies can only wear head, face and charm pieces until they grow up.
Head · 300 coins
Neck · 300 coins, the last three 450
Face · 350 coins
Waist · 500 coins, grown-ups only
Paws · 400 coins, grown-ups only
Charm · training medals only, not sold
The brushes from Bond hearts repaint a petling into another coat of its species that's already in your album. A common brush paints natural coats, a rare brush natural or rare, a legendary brush any coat. The petling keeps the rarity it hatched with and shows as “Painted”. Brushes can't be bought, gifted or sold.
A petling that's out and goes 4 days without a meal runs away. Petlings resting in the book never do. If you're offline you get a reminder 10 hours after its last meal, and another 12 hours before it would leave.
To bring it home you pay coins and some supplies; the price grows 10% a day (up to 4×):
| Rarity | Day 4 | Day 10 | Day 30+ | Plus |
|---|---|---|---|---|
| Natural | 350 | 500 | 1,000 | 2 Pet Food Bags, 2 Water Bottles |
| Rare | 1,400 | 2,000 | 4,000 | 4 Pet Food Bags, 4 Water Bottles |
| Legendary | 4,200 | 6,000 | 12,000 | 6 Pet Food Bags, 6 Water Bottles, 2 Pet Shampoos |